DMC: Devil May Cry
DMC: Devil May Cry was the first game I worked on in a design capacity, after having been a QA technician for several years.
As a junior designer, I did not have personal ownership over any single level of the game, but instead worked with more senior designers on sections of levels, working under their guidance to design and implement sections of level environments and encounters. I also wrote and was responsible for maintaining level design documentation.
Some examples of work I produced are below.
Level 1 – Dollhouse
Time range: 14:31 – 17:28
Level 2 – Demon Pull tutorial
Time range: 13:00 – 16:05
Level 16 – Tower Approach
Time range: 01:35 – 03:54