Forza Horizon 4
I joined the Forza Horizon 4 team on a contract basis to assist with the later stages of development. My contract was then extended to include the first DLC area: Fortune Island.
During development of the main game, I worked with the other level designers to dress the dozens of race routes in the game, and was also responsible for implementing several races, as well as fine-tuning some of the terrain to ensure a better gameplay experience. Examples are below.
Mortimer Gardens Cross Country
Lakehurst Woodland Scramble
Fortune Island Expansion
For the Fortune Island expansion, I designed the layout of several stretches of road, and shaped the underlying terrain for them, before the environment art team implemented the actual environmental assets, ground cover etc. I also designed the Viking Bay area, including the creation and placement of whitebox shipwrecks and other environmental hazards.
Viking Bay
Clifftop Road
Time range: 01:15 – 03:15