F1 2019
I worked on F1 2019 during preproduction, and was responsible for researching and prototyping the narrative design for what would become the F2 Feeder Series story mode. I produced design documentation for this mode, and used the Ink interactive fiction language to prototype the cutscenes.
Below is a video showing the ultimate implementation of this mode, although I did left Codemasters before the game entered full production.