Ghostbusters: Rise of the Ghost Lord


  • Line managing the other level designers.
  • Interviewing prospective design candidates (for both level design and game design roles).
  • Creating new level design workflows and pipelines, as well as improving existing ones.
  • Ensuring the level designers were fully integrated into the rest of the development team (which wasn’t the case when I joined the studio).
  • Working with the game’s leadership team to manage team workload and scheduling.
  • Reviewing and guiding all location development from concept through to final playable.
  • Mentoring junior level designers.
  • Overseeing the development of multiple mission types.
  • Working with with the Game Director to shape the game’s narrative, characters, and draft script.

Time range: 00:00 – 11:40

Time range: 13:30 – End of video

Time range: 24:44 – 30:51

Time range: 06:00 – 11:47